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4. Scripting Manual
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Table of Contents
The CryENGINE Scripting Manual
Scripting Guide
Getting Started
Learning the Lua language
Script Usage
Using the Lua Debugger
Structure of a Script Entity
Using the Entity Slots within Script
Using Entity State
Using the Lua XML Loader
Game Scripting
Adding Flownode Inputs and Outputs
Implementing Hit Reaction
Adding Usable Support on an Entity
AI Scripting
Behavior Scripts
Goals
Signals
Behavior Selection Trees
Behavior Scripts, Goal Pipes, and Selection Trees
ScriptBind Reference
CryENGINE Functions
Entity
Movie
Particle
Physics
Script
Sound
CryAction Functions
Action
Action Map Manager
Actor System
Inventory
Item System
Network
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Getting Started
Game Scripting
AI Scripting
ScriptBind Reference
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