Art Asset Creation Guide
The CryENGINE Art Asset Creation Guide is a comprehensive resource for helping artists, animators, and audio engineers to design and export assets to the CryENGINE. The Art Asset Creation Guide is divided into the following sections: Basics, Modeling, Texturing, Polybump, Animation, Cinematics, Audio, CryTools, and Photoshop Tutorials.
This topic provides an overview of the art pipeline, file types, Resource Compiler, and creation guidelines, as well as the further preparation and optimization of art assets.
Creating new assets for CryENGINE
Learn how to model static objects, breakable assets, characters, vegetation, vehicles, and weapons.
This topic goes over all the necessary information to get a character setup in the CryENGINE. That includes character modeling, general rigging, rigging with physics and setup inside of CryENGINE.
This topic contains tutorials on preparing different kinds of textures for use in the Sandbox Editor.
The asset creation animation tutorials contain information about facial animation, the CBA file, bone requirements, procedural animation, locomotion groups, motion
capture, and boids.
This is a guide to preparing sound assets for the CryENGINE.
Using the Resource Compiler
In depth instruction how to manually or automatically process source asset to create compiled builds.