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Welcome to the official CRYENGINE SDK documentation portal. Get started by selecting a category below.


Sandbox Manual

Learn how to use the CRYENGINE Sandbox Editor with many different tutorials and reference documents for beginners and experienced users. Everything from User Interface to Level Creation, AI control, cutscene creation, sound effects and more.

Asset Creation

A comprehensive resource for helping artists, animators, and audio engineers to design and export assets to the CryENGINE. Modeling basics, Texturing, Animation, Cinematics, Audio, Photoshop Tutorials and more.

Technical Documentation

The Technical Documentation section is mainly intended for programmers and includes conceptual and architectural information about the engine as well as code-specific reference documents.

Scripting Manual

The CRYENGINE Scripting Manual is about Lua scripting (game rules, AI, inventory, networking, etc), XML scripts for weapons, vehicles and much more, as well as information on programming in Flow Graphs.



 



Getting Started

If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional help to setup 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • For Level Designers: The right place to start is the Sandbox Manual.
  • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.
 

Latest SDK

The CRYENGINE SDK is being constantly updated and developed.

  • Current Version: CRYENGINE 3.5.9
  • Next Releases: CRYENGINE 3.5.10 and CRYENGINE 3.6

You can take a look at the Release Notes for detailed update information.

Read about new features introduced in CRYENGINE 3.5.

 

 

 

 

 

 

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