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Welcome to the official CRYENGINE SDK documentation portal. Get started by selecting a category below.



Learn how to use the CRYENGINE Sandbox Editor and create Assets for your game, with many different tutorials and reference documents for beginners and experienced users. Topics cover level Creation, AI control, cutscene creation, audio setups, model creation and implementation and more.

Technical Documentation


Programmers and scripters can gain conceptual and architectural information about the engine as well as code-specific reference documents. Also learn about Lua scripting (game rules, AI, inventory, networking, etc), XML scripts for weapons, vehicles and much more, as well as information on programming in Flow Graphs.

Getting Started

If you are using CRYENGINE for the first time, the CRYENGINE Manual will guide you through the first steps.

Additional help to setup 3ds Max, Maya and CryTif exporters can be found in the Installing CRYENGINE Plugins and Tools section.

  • For Designers and Artists: The right place to start is the CRYENGINE Manual which covers everything from building levels to importing assets.
  • For Programmers: The Technical Documentation and C++ API provide more technical background for working with CRYENGINE.

Latest SDK

The CRYENGINE SDK is being constantly updated and developed.

You can take a look at the Release Notes for detailed update information.


Check out the official website for an overview of features and see just some of the games powered by CRYENGINE.

See below for some of our official community channels:






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